Sat 31 Aug 2013
Journey: No You Didn’t Die, You Were Just Defeated
Posted by laup under Gameplay, Meditations, Organic Interocitor, Playtime, Supernal Diver, Transmutation
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This post is for people who have played or studied the Journey video game on the PS3. If you don’t know what this video game is about, check out the wiki article here.
Spoilers are a-comin’ in, so if you want to avoid major reveals then take the tape out now and vamoose.
One of the more interesting parts of the video game for me is the point where your character collapses on the slope of the mountain. There’s a lot of dialogue about what this moment means and how to interpret what happens afterwards.
The game takes an open-ended approach to interpretation, and this is one of its sources of appeal. A blank slate allows you to project onto it anything that suits you.
However, the choices you make in constructing a blank slate still reveal certain clues. Narrative choices, however vague, define and limit the available meanings. As a storyteller you can’t help but make “poker tells” along the way.
When I experienced the scene of my journeyer’s collapsed form, surrounded by the white robed figures, I broke down in tears. This is a moment I experienced in my real life, so I recognized what was happening immediately.
This is the final defeat, the last temptation, the lowest point.
What happened next in-game also resonated with me. Like my own experience, the journeyer’s soul is illuminated from within and you find a new experience of life. One that carries you past the last gap and into the new life waiting for you.
This is your moment of atonement, of bowing down low enough to allow the call to finally be heard.
What I find most interesting is how easily people interpret this part of the game to mean you died. In a game where you can travel like a bird and sing with a holy voice, it’s easier to believe you died and either went to heaven or were resurrected.
Not that others before you didn’t die. The whole side of that slope you climb is littered with gravestones. And I don’t want to ruin your experience either, but instead have you consider another idea.
The idea that in the moment where you couldn’t go another step you opened yourself to the divine and found in yourself resources that were provided all along.
It’s easy to see defeat as being like death, and in a lot of ways it is—you are forced to believe that your time has come and you are in need of help greater than you believe is within you. Will you give up?
Much easier to believe some outside force lifts you up and carries you the rest of the way, or that you are done and get to see the end as a consolation prize. At least then the blame falls somewhere else.
No. This is the most important moment of your life. If free will exists it is a very tiny thing, and so all the more important that you use what little you have. The entire world is waiting to see what you will do.
Joseph Campbell said, “The dark night of the soul comes just before revelation. When everything is lost, and all seems darkness, then comes the new life and all that is needed.”
Defeat is not a negation of your identity. It is a facet of your identity.
I’m going to break it down for you.
First of all, the game spells it out. You have to look closely at the clues, but it’s there. During the visions in which the story of the past is revealed to you, what a dead “Clothian” looks like is shown pretty clearly.
Face and body down, no spark of life in the heart space. In the ground.
Later on in the lighthouse you are shown the full majesty of your journey and what it is leading up to—your experience at the holy mountain.
You are on your knees; face bowed down, but your heart space still has the spark of life.
In the two player version of the game the second figure has their face up. This injects time into the narrative and suggests that the way forward means bowing down and then looking up, which is exactly what happens.
In the lighthouse, the vision story of your journey stops at the moment of your humbling before the holy mountain. This is because it’s not known yet what you will do. Will you give up and die? Will you finally heed the call with your whole heart? It’s the scariest moment because the outcome is in doubt.
If it was inevitable that you die then the vision story in the lighthouse would have reflected that.
Mind you, you can still cling to your “I died” experience if you want. The game doesn’t take that away from you. However, see what a brave step the game actually is taking! It is giving you an experience of wonderful healing and joy by showing you how it happens.
And here’s how it happens.
You’ve reached what you think is the last climb to the peak of the holy mountain, only to discover that it’s still far away. You climb the next slope as the worst blizzard of the game hammers you into submission. Lightning flashes and thunder roars. The two monsters are waiting overhead. Your scarf is blown away to shreds and you are frozen to the bone.
Somehow, you come through the storm, only to watch the mountain fade from view as a circular cloud formation whirls in the sky. You can barely walk, and are losing strength with each step. You are exhausted at last, despite all you have done.
This is the center of the storm. When the center passes and the storm begins again, it’s a fair bet that you may not survive. Either the cold will claim you or the monsters will be able to finish you off in your weakened condition. And you still have a long way to go!
You fall. This is as far as you can go as you are. Hopelessness seizes you.
For a while all is a blank, then some consciousness returns. You are on a flat space—you made it to the next crest somehow. Maybe you fell over because you were leaning against the slope and when it eased out you fell forward.
You are not alone. You were never alone. Are they angels? Ancestors? Sages? Regardless of who you believe them to be, something is different. You can see them now! Without the help of the story stones you used in the previous waypoints of your journey.
I think of the words of Carl Jung at a moment like this: “Christians often ask why God does not speak to them, as they believed God did in former days. When I hear such questions, it always makes me think of the Rabbi who was asked how it could be that God was manifest to people in the olden days whereas nowadays nobody ever sees God. The rabbi replied, ‘Nowadays there is no longer anybody who can bow low enough.'”
Are you not beaten? Is this not the lowest point you might reach?
The figures merely witness you, their alignment mirroring the climb you have made to higher levels of knowledge. Yet, knowledge alone is not enough. You must have understanding as well.
All around you the motes of the divine word fall amongst you, much like the snowflakes that pelt your exhausted frame. Always there, always calling. You heard, you awakened, and you made the journey. Yet still you did not heed. Until now.
You open your eyes. At last you finally see who is always there, for all people at all times. You don’t need the story stones anymore. You have atoned.
You rise from the depths, head bowed, humble, letting the call reach all the way into your heart.
The moment of enlightenment is here. Your scarf, symbol of your connection to the living spirit, returns and grows, and grows, and continues to grow.
Head still bowed, you see your heart is still alive, strong, glowing with the joy that is one with you now.
You return your attention to the journey. The last blow of the storm about to strike. On your knees, head bowed, you are glowing with the holy light that illuminates your soul. You have accepted the call all the way through.
Then, you fly. Through the center of the storm and across the gap to bridge heaven and earth. The dream at the beginning of the game is fulfilled. Your people and the divine are reconciled.
So strong is this opening of the heart and the hearing of the call that even the two monsters cannot harm you any longer. They try again and again to seize you, but their actions only bring them into the light where they are restored to their true forms. Your enemies. Your guardians of the gateway. Your friends.
You pass through the threshold into your new experience of life. You are almost to the top of the holy mountain! Your activities are now filled with a sense of awe and happiness, maybe some apprehension?
I am reminded of a narration from the 1956 movie The Ten Commandments: “Learning that it can be more terrible to live than to die, he is driven onward through the burning crucible of desert, where holy men and prophets are cleansed and purged for god’s great purpose, until at last, at the end of human strength, beaten into the dust from which he came, the metal is ready for the maker’s hand.
And he found strength from a fruit-laden palm tree…and life-giving water flowing from the well of Midian.”
Have you not found the true source of all strength and life? Here the spirit creatures roam free, unsullied by human bondage. The only human structures here are the Tori gates, which are simple monuments to sacrifice and worship.
You are finally ready. At the top of the holy mountain you will realize your calling.
Have confidence! By all means we are living in a sad, pitiful wasteland of people who close themselves off. Yet still, a humble video game reminds us all that we can shine.
It can be done and indeed, will be done.