Sun 23 Jan 2011
Scarf of Protection From Psychic Blizzards +1 and Other Magic Items
Posted by laup under Discussion, Gameplay, Knitting Power, Meditations, Outbreak, Playtime
1 Comment
Okay, so a long while ago I swore I would level up on the knitting power. It’s pretty sad news that a category on this blog has been limping along at only one entry for such a long time. Can you guess my undeveloped side here?
No longer! Unpacked (again), re-learning my skill (again). I will get back in touch with this and make myself the very scarf that Kimaroo mentioned I need in this day and age of psychic blizzards. Everybody needs an advanced tool of civilized multi-purpose function in this era of Road Mutants In Training.
But hey, sometimes the trove comes up extras on the bonus round. Lo and behold at the store, an array of potions such that K and I thought were relegated to an age of history sadly written. Just goes to show that anything can reappear when the world turns with a subtle flavor.
Behold, potions of healing goodness! K loves this beer, swears by it and has sorely missed it. We plan to stock up before those Roguesy weirdoes turn off the emergency damage repair spigot accidentally again. For now though, it is exceedingly cool to run into an old friend of tasty character and refreshing vitality. Times are tough!
Of course, scrolls of revelation are included in the package as well. For my roleplaying game group I do maps and tokens as part of my full Game-mastering package of goodies. Here’s a picture of one such map that I created, of the village where the characters begin their adventure.
Yes, full on detail and color of the highest order. These things help my players imagine the scale and scope of the area they find themselves in. I was telling Kimaroo about this very thing, when I realized I ought to show her what the Hek I was talking about.
Yes, magic items are everywhere. Because we need them.