I don’t like doing it, but all my cats are neutered.  Doesn’t seem to have slowed Frankie down much, however.  She’s got that natural spark that makes you go, “Oh, that Frankie!”  Now it looks like she’s got an admirer.

There’s a local patrol cat that belongs to neighbors on one end of the cluster.  He’s a sleek, grey haired, very polite fellow K and I call Smokie.  A friendly cat to the max.

He comes and visits every couple of days, and Frankie can see him stride up the sidewalk to visit.  Her tail poofs out like a racoon’s, she rushes downstairs to look out the kitchen window, and gets excited.

Smokie trots up the stairs and waits patiently.  After a while of Frankie staring at him in full battle mode, he takes off to the catnip lady next door and heals himself some hit points.

Finally, we decided to come outside to meet this courtin’ cat and take his measure.  He meows politely and offers himself up for a pet, which we cannot refuse.  We talk to him and he remains dignified and calm throughout the whole affair.

Frankie watches from the screen door, her tail thrashing furiously.  We take her out to meet Smokie, and she hisses at him.  Not want!  We chastise her and take her back inside, then feed Smokie some of our high energy lynx food.  He devours it happily, waits staring at Frankie for a respectable period, then moves on.

Now K and I have the drill down.  When Smokie comes a-courtin’, and Frankie starts spazzing out, we open the door and greet our fine gentlemanly visitor.  He gets a free meal and a brief chance to talk and peer at Frankie with the screen door chaperone (we leave them in peace for a few minutes, to say what cats do to each other in a moment like this).

Frankie seems to enjoy her visits.  Last night, we let Smokie give her a nose kiss, and she didn’t hiss.  Maybe she likes Smokie after all!

Frankie’s first crush.

So here’s what we got:

Fruits Basket
Premise: Family of cursed shapeshifters adopts good-hearted orphan girl.

Notes: I didn’t know this was one of the most famous and popular of manga in the U.S., but I can see why. K and are totally hooked and can’t get enough. There’s this extended family of people (the Sohma family), most of them teens and young adults, and each is possessed by a vengeful spirit of the Chinese zodiac (there are twelve of them, one for each animal). When hugged by a member of the opposite sex, they change temporarily into a cute version of the animal they are possessed by. The head of the family is a malicious person who stands in as the ruler of the zodiac.

The main character, Tohru Honda, tries to manage her day-to-day school and work activities while handling the intrigues of the Sohma family. She also has two friends in school who watch over her since her parents died. Tohru’s only superpower is her relentless optimism and good will, matched against the dark secrets of self-loathing and abuse within the Sohma family. A lot of the book is conflict and self-discovery. Each character struggles to become a better person and face their past.

On the surface, the characters do a lot of ordinary daily life stuff. They have to get good grades, make work deadlines, or cook a dinner on short notice. There are factions within the Sohma family that shift and change depending on who is present and what dark secret is rearing it’s ugly head. The main character Tohru has to endure stressful challenges and handle adult responsibilities when she hasn’t even graduated high school yet! But the core of self-discovery never lets up, and never disappoints. Characters who come off as maladjusted jerks suddenly become sympathetic as you see their side of the story and they strive to get better.

Tohru’s own journey takes a long time, and she can be pretty annoying and simple-minded at times, yet there’s more to her than she knows and her character holds up despite the strain.

Verdict: I don’t want it to end.

Hot Gimmick
Premise: Girl living in a company apartment complex gets mixed up in a revenge plot between her childhood tormentor and a childhood friend.

Notes: Reading this, I’m reminded how vicious kids can be regardless of economic circumstances. This is a disturbing tale of a parental community struggling against itself over class lines, with the teenagers picking up the pieces and not always behaving decently.

What do you do when you’re in a family with damaged interpersonal dynamics and a shameful past? How do you cope when ulterior motives and a lack of parental guidance taint people your own age?

I found a lot of the subject matter in this book disturbing. I almost turned away, but then I saw how necessary and real it was. A teen reading this might find comfort and strength in seeing how a crummy neighborhood is just some people’s lot. You aren’t crazy, it’s the environment you’re growing up in.

But even in a neighborhood of dysfunction, you’re involved in a changing tale of growing up. There’s no doubt that Hatsumi, the main character, is involved in life. It’s refreshing to see a female character going through such turmoil and having a meaningful adventure.

Verdict: I’m involved now, and I’m with Hatsumi all the way.

Love Hina
Premise: Failed college applicant loser becomes owner of an all-girl’s dormitory.

Notes: I’ve heard it said that comedy is a man in trouble, and this manga fits the bill. You have Keitaro, the stereotypical loser (unattractive, bad at sports, not too bright, no special talent), trying desperately to get into the best college in the nation and failing. He refuses to try for a lesser college that might accept him. As a result his life is passing him by and his future is looking bleak. Of course, it follows that no sensible woman will have anything to do with him.

His family can’t stand the shame, so they kick him out and he goes to stay with his grandma. She owns a hot springs house converted into a small girl’s dorm. Keitaro’s aunt helps to run the place. There are five teenage girls of various ages, representing common archetypes (the brain, the martial artist, the crazy foreigner, the artist, and the shy innocent) also staying there. Grandma goes on a trip and leaves the house in Keitaro’s hands. He accepts the job so he’ll have a place to study. His next chance to enter his dream university is coming up.

Unfortunately, being a landlord means new responsibilities, and the five girls do everything in their power to get him to give up and leave (they see him as pervert and want grandma back). How will Keitaro cope with all these shenanigans and find time to study for another test he will likely fail like the two previous years?

At first, I dismissed this as just veiled voyeurism with a funny guy cover. But now I’m starting to root for the guy as he finds his way into a mature way of thinking. He refuses to give up his dream, and he isn’t afraid to ask for help. The interpersonal relationships are growing on me. You start to see how everyone needs each other, and how it’s okay to be yourself. Being a loser isn’t the end of the world. Life goes on.

Verdict: I’m hearing the Rocky music here.

Because I’m the Goddess
Premise: Misfit guy becomes sidekick of Goddess on a mission.

Notes: Reading this, I thought the setup was one mighty dumb idea. The revealing outfits of the Goddess Pandora looked like un-necessary cheesecake to me. I mean, you’ve got a wisecracking pet cat breaking the fourth wall. However, again I see there’s more to it than this.

Pandora has been sent to earth, accompanied by the talking cat, to retrieve several “gifts”. These “gifts” are negative qualities that have possessed women on earth and given them evil powers. They become giftmasters and enslave someone to do their bidding and cause trouble. Their slaves can turn into magic weapons capable of killing Pandora. She locates the “gifts” by identifying the slaves – they have a psychic collar and chain that leads back to the giftmaster.

Pandora runs into Aoi, a sourpuss guy, and discovers he is her sidekick. Pandora, being a Goddess, has magic powers. But when she uses her powers she turns into a normal girl. She can only regain her Goddess self by kissing Aoi. When in the presence of a giftmaster, she can kiss Aoi and turn him into a magical weapon. She can then break the chain between giftmaster and slave, and retireve the gift.

The complication is that Aoi doesn’t want to have anything to do with Pandora, but he’s stuck with her until she completes her mission.

This manga’s got a wacky side. The cat is the best part, with his funny one-liners and stoic attitude. Aoi is actually a decent person, but he clearly needs to work out some issues with people, something Pandora forces him to do by her mere presence. Aoi’s troubles as her sidekick make him more interesting, but I like that. It’s refreshing to see a sidekick be the focus of the struggle. You have the conflict between divine and mortal embodied in a super-powered relationship.

It’s hard to emphasize with Pandora, as she’s a force of nature and used to being venerated. Her own quest is harder to follow because the writer is holding back her big secret until the end. The manga only lasts three volumes before it concludes, which cuts back on her development. Just when Pandora starts to acquire a cast of characters besides Aoi and the cat, and seems to be relating more, the climax of the story comes.

But I like her quest. The idea that she is removing “negative qualities” from women on earth is cool. It’s only after she starts to see Aoi as a person who can get hurt, and relies on her friends, that she is able to push her quest to its conclusion.

Verdict: Needed to be longer. It’s hard to execute a complex, long-term “Goddess seeks human quality/Loner discovers his heart” story in so short a time.

Claymore
Premise: Demons roam the earth and only the claymores can defeat them.

Notes: It’s a medieval world. Shapeshifting demons, called Yoma, are infiltrating and attacking the settlements of humanity. No human can detect or stand up to them. Claymores, women who have become half-demon and half-human hybrids, are the only hope. They have superhuman fighting abilities and demon-locating senses. All of them use huge two-handed swords called claymores, thus their nickname. They travel from place to place, locating and killing Yoma for a fee.

I decided to take a chance on an action-based manga here. I find that I go through such manga faster, as a lot of panels are filled with fighting maneuvers without dialogue. For me, that means the story has to be good enough to make the fight scenes worth examining. The tale of the hard line fighter with the humanizing sidekick is not a new one, but I found myself drawn in and liking what I saw.

The sidekick is a boy named Raki. The first story concerns the Yoma that infiltrates and murders his family, then begins attacking the village. A claymore named Clare is called in and she dispatches the Yoma. Raki’s village banishes him and he joins her until he can find a place he can live again. Together, they have adventures as Clare fulfils her duty.

The claymores all have to be put down eventually, as the demon inside them slowly takes over their mind. So new claymores are always coming in as the last batch burns out. Clare is believably both inhuman and human. She has nothing to look forward to. Yet she cares about Raki. Her past is not so different from his. Unfortunately, while Raki has hope, she knows where she will end up. Someone must fight the Yoma to the bitter end.

The guy in the story is another sidekick, and I like that. It can be an adventure even if you’re a secondary dude with no powers. He’s learning things and seeing sights no one else would. One gets the sense that Clare’s attachment to Raki (cold and pragmatic as it is) is allowing her to resist the demon inside her longer. I like how for once the doomed defender is a woman, and she is following a calling of her own volition. She’s effective as a heroine. The action is all about her. The strongest male fighters lose ground against the Yoma. Clare gets the job done using a combination of unexpected tactics and quick thinking.

Verdict: Thumbs up, all the way.

Overall, not bad at all for a first-time dive into the material. It makes me excited about comics again, in a way I haven’t been for ten years.

Back when I was studying in Japan, I thought it was mega-cool how comic books were a way of life in that country. Store shelves were often jammed with huge volumes. Each volume was filled with tons of different stories. It blew me away how you could literally create your own collection of favorites and get pure satisfaction from whatever your urge for story was.

For the last few years, I’ve noticed that the big chain bookstores have been carrying huge collections of manga volumes. That is, comic books collected into trade paperbacks of a size that’s easily transported in a purse or bookbag. The manga collections easily outstrip the graphic novel section in size and scope, both of mainstream Marvel/DC has-beens and independent trade paperbacks combined.

K and I decided to finally start getting involved, so we sat down and selected some titles. I kept getting the feeling that there’s “energy” here, and that what’s happening in comics is where the manga is. The other stuff is just the artifacts of an old road that’s rapidly aging itself into obsolesence.

Manga are usually rated by age, from 13-18, and/or by genre (comedy, fantasy, etc.). I would place a lot of what I saw in the bookstore as “teen” overall, with an attitude directed towards the teen mindset. But, I found these books to be amazingly addictive and engaging for the adult mindset, and that’s no mean feat.

There’s supposedly a line between the “teen” subset and the “mature” subset, but I didn’t find myself attracted to anything “mature”, as it reeked too much of the phony sex and violence of mainstream comics. If there’s a particular strength in these “teen” manga, it is the focus on relationships and conflict. These make for good stories, so even if you don’t get the Japanese cultural references or like the attention to cuteness, very often there’s a core that keeps you reading, and reading.

What gets me is that this is a new thing I haven’t seen in mainstream (and many independent) comics. You have a defined baseline outlook that unifies the entire “teen” manga setup, and you have a vast diversity of premises that means you can find satisfaction if you look. There’s a reward for getting involved I just don’t see in western comics.

And judging by the shelf space and the amount of young people crowding me out, there’s a huge demand here. Well, duh! Young people are reading comics who have never heard of Captain America or the X-men or Superman or Crumb’s Mister Natural, and have never known the tangled history behind mainstream comics.

That makes me happy. Go, young people! Instead of the same old young turks kicking old farts off the block to claim a share, this is a new subculture that doesn’t owe us comic dweebs a damn thing. It’s like back in the day, when I picked up a Richie Rich comic and nobody took it seriously, but it was my interest and I found my own world power in it. That special feeling has been born anew in another time and another place, and who knows what mighty powers these youngsters might be developing.

Would it even be powers? Maybe it’s a whole new kind of culture and civilization that delves into something the superheroes and neurotic loner stories of the past lost touch with. The oldsters can’t go back, but maybe they’ll be redeemed by the struggles of the next generation. Because right now, the comic wasteland suffers without the dream.

K and I watched the latest James Bond movie.  The movie could be best described as “stink, stank, stunk”.  Daniel Craig has got nothing going for him in this film except looks.  Yeargh, and the story was a lengthy hodge-podge of boring and nonsensical scenes.  This movie is further proof that Hollywood cannot make good movies except by accident.

I’ve read all the Ian Fleming books, and I have most of my favorite Bond films in my DVD collection.  Not all of them are good, nor are they necessarily paragons of morality or maturity.  The whole enterprise is nothing more than adolescent romanticism, so I don’t buy into Bond movies expecting realism.  I’ll watch Sandbaggers if I need a dose of hard-hitting espionage storylines.

James Bond is about boyhood fantasies.  Exotic travel, license to kill, short term love affairs handled with flair, the thrill of dangerous escapades, competent high stakes gambling, high tech gadgets, black and white morality, and stylish clothes.  This is the playboy’s life, lived without consequences, reflection, or restraint.

Enter the newest incarnation of Bond.  Apparently this movie wanted to push a more realistic version of the secret agent.  Gone is the fantasy element, now it’s all about being a thug.  Violence and destruction without purpose are ends in themselves.  Relationships of any kind are scenes for Bond to show his contempt for anyone but himself.

Gone is the witty reparte between Bond and Villain.  You won’t get scenes with titan actor Christopher Lee and distinguished actor Roger Moore:

Francisco Scaramanga: You get as much pleasure out of killing as I do, so why don’t you admit it?
James Bond: I admit killing you would be a pleasure.

Instead you get crummy stuff like this:

Le Chiffre: You changed your shirt, Mr Bond. I hope our little game isn’t causing you to perspire.
James Bond: A little. But I won’t consider myself to be in trouble until I start weeping blood.

Villain weird!  Bond smash!  Blah, blah, blah.

Perhaps that’s the biggest thing missing from the franchise now.  The charm and unflappable nerves of Bond are what make him interesting.  Daniel Craig isn’t given a decent line in the entire movie.  He’s played as a “blunt instrument”.  But that kind of mentality belongs to the nameless thugs Bond used to trounce in earlier films.

As for the “realism”, I have to laugh.  Putting a lot of cuts and bruises on Bond’s face, after he went through a series of acrobatic maneuvers that would break bones, does not make for “realism”.  A Bond with a lot of hit points and no style is not cool.  It’s lame.  There were scenes where I watched Daniel Craig jump down from heights the earlier, unrealistic Bonds NEVER leaped.  When Daniel Craig landed on solid concrete, I kept thinking “Oh!  That snapped both ankles into bone fragments.”

The basic plot of the original story of Casino Royale by Ian Flemming is pretty standard fare.  Bond goes to the casino of the title to beat the villain in a long-term card game for high stakes.  The idea is to make an example of the villain to his supporters and to deprive them of funding.  The villain is trying to raise money for an evil plot by bilking money from various high rollers who are participating in the game.  All of the intrigue takes place in the casino or the town it’s located in.  Unlike a lot of other Bond stories, this one is fairly static and is more about plots and counter-plots, with the action taking place at the gambling tale.

Of course, Hollywood thinks this kind of thing is boring, so the first hour and a half of the film revolves around a lot of sub-plots that lead to the casino action.  There’s chases and shootouts that don’t make any sense, and brief investigative scenes that a Spy-kid could figure out.  It’s all unaffecting fare, without any stakes.  By the time we get to the casino action I’m starting to squirm in my seat.  And I’m at home with a six-pack of cold draft cider and a slice of pizza!

The final confrontation comes and goes in a gambling display that is as crude as it is unbelievable.  Then the movie goes off on a tangent for another hour!  The end of the film comes just as Bond is about to kick some butt.  That’s what you get.  Two and a half hours of boredom for one minute of fun, then the movie ends.  It’s so lame I can’t believe it.

There’s always a “Bond Girl”.  Usually the female operatives are competent in some way, even if they are minimized in their role.  But the young woman in this film is so inexperienced I can’t believe she’s been sent on such a dangerous, important job.  She seems incapable of defending herself, and lacks any kind of interesting background that might explain her finding a place in a secret agency.

The gadgets blow.  None of them are actually cool or useful.  The whole “we’re always in touch with Bond using total surveilance” thing is stupid and undermines Bond’s independence and intelligence.

Come to think of it, the whole British Secret Service crew comes off as pretty incompetent and clueless, instead of the professional, dignified bunch they’ve been in the past.  Bond’s boss, “M”, is disrespected by Bond at every turn, when in the past “M” was both a harsh taskmaster and a strident supporter of Bond’s activities.  Bond listened to the guy, even if he didn’t always agree with his rules.  And he never, ever “put one over on the old man”.  “M” was sharp and no fool, established in the very first Bond film.  I just wish this “M” was comparable.  One wonders how or why she’s head of the double-0 branch at all.

Ugh, I give this movie the finger.

I take a look at my hall pass, and the lifeclock is a big fat black color.  For whatever reason, the boog-a-loos don’t come descending on my head.  They haven’t departed.  The house is still haunted with weird stuff.  The faucet in the kitchen is now leaking.  I have to get that taken care of.  The electrical guys haven’t been back to finish the work.  I guess I’m just learning to live with wacky toilet time, the creaks and groans at night, and the bugs that appear to plague me.

K and I used last weekend to organize and unpack from our emergency move a year and three months ago.  We got good work done, and cleared some space, which was a help.  I got some of my piles of papers back into line, and came across a poster from back in the day.

The poster came with an Alien doll I got back during the craze of the movie that came out in 1979.  It’s a drawing of scenes from the movie with a few artistic licenses thrown in.  That movie was all the rage with my classmates in 6th grade.  A group of folks from a rival class tried to put together a home movie based on their devotion to that science fiction classic.  Crumbs, if only they’d had YouTube back then.

I dug out my Alien baseball trading cards, a complete set except for number 61 – “the chest-burster”, and gazed at all the pictures.  The puzzles got me to thinking about back when movie trading cards were all the rage after Star Wars.  I have to organize these darn cards of mine someday – Blue, red, yellow, green and orange Star Wars cards to name a few.

I had to trade that one for card number 1.  Back then number 61 cards were a dime a dozen, so I figured I’d be able to get another one easy.  Unfortunately, the series stopped being sold on my next trip to the local seven-eleven (which is a hair salon now, go figure), and I’d somehow given away all my extras.

I meditate on the movie, and recollect memories from my young fascination with the film.  I decide to go to Best-Cry and buy the DVD for ten bucks, as I haven’t yet added it to my collection.  K and I have an evening where we watch the movie and have a blast.

I remember seeing Alien for the first time at a late show in D.C., at a theater that sadly, no longer exists (though you can see it in Exorcist III – the main character and his best friend go there for their yearly mourning ritual to watch It’s a Wonderful Life).  Alien scared the pants off the crowd several times.  It was awesome.

The DVD has several deleted scenes that I’ve never seen, and which are actually pretty good.  I feel like I’m seeing an old friend again, and discovering something new about them.  I rethink my old experiences in light of the new scenes and how I might have thought.

My copy of the novel comes off the shelf and I read it three times to get every nuance.  A line from the scene where the remaining crewmembers are talking to the decapitated head of Ash the android sticks out at me.  He asks them if they’ve tried to communicate with the alien.  It’s a dead end for the crewmembers, but I wonder if Ash, being an android with a gender-neutral point of view, isn’t speaking of something outside the crew’s immediate experience.  He was probably trying to mislead them, but he might have thrown them a crumb from the limits of his artificial brain process.

I get to obsessing over the film.  Then I start looking up Bigfoot movies that I suddenly remember watching on Channel 20 WDCA during that channel’s glory years.  There’s this movie where a bunch of college students uncover a mummified Bigfoot and it comes back to life to rampage.  I used a tape recorder to tape the sound when I was a kid, and I listened to it at night with my blankets over my head for years until I recorded over it.  I use the mighty power of the internets and find out it’s called Curse of Bigfoot, and it’s available on Amazon.

My investigations go deeper.  There’s a Bigfoot movie called Creature from Black Lake that I’ve never seen, but I think I might have and forgotten.  See, there’s this scary music hook that I can always remember and associate with Bigfoot.  But I don’t know where it’s from.  So I Netflix the movie and see if that leads to anything.  K shakes her head at my poor taste in B-movies, but I think Creature from Black Lake actually is a decent monster movie.  It does not produce the music I’m straining to remember, however.

I finally go to YouTube and find an old show called Monsters, Mysteries, or Myths, which was narrated by Rod Sterling of Twilight Zone fame.  It’s a TV show that tried to explore Bigfoot, the Abominable Snowman, and the Loch Ness Monster from a “somewhat” scientific viewpoint.  There’s a three to five second sound bite where the music that’s stuck in my head plays, and I recognize it.

It’s weird, because that one brief sound bite has stuck in my head since 1975, and only now do I reconnect with it and get into the vibe with a show that scared me so bad I couldn’t sleep for weeks.  The show was re-edited with a different narrator and shown again in the early 1980s as The Mysterious Monsters, which I think I saw and that probably dredged up scary memories.

What this adds up to is that old scary spooky feeling again.  I’m getting the shakes, and yet I can’t stop looking this stuff up and re-experiencing it.  In particular, the self-destruct part of the Alien keeps replaying in my head.  The last crewmember’s endgame and final confrontation with the monster, all while experiencing nearly unbearable panic and fear.

I wonder if my mirage is up to his old tricks again.  Come to think of it, my garden troubles might be his doing.  He does know weeds and soil like the back of his hand, and it would be a laugh-riot if my folks got a bumper crop while K and I got a crummy harvest.  I just discovered the parental units have planted corn and it is already almost ready.  The stalks were hidden by their tomato plants.  Argh!  The garden beat-down knows no depths.

In a certain sense, the movie Alien is about discovery, both of something new and different (even if it’s a horrific one in terms of what happens to the crew), and Ellen Ripley’s inner resources.  It’s a message, one that I observe and reflect upon.  I don’t get the sense that I’m supposed to do anything more than that.

I have a dream.  In it, I encounter the creature from the movie.  It jumps on me like a cricket, and we wrestle in a dark place for a long while.  In Alien, the creature is more than a match for any human because it has inhuman strength and snap-reflexes in addition to claws and slime-lubricated teeth.  But in the dream, we’re equally matched somehow.

The alien snaps it piston-like teeth into my cheek, and instead of eviscerating my face, I resist and slide out of its grasp.  Some sort of understanding passes between us, and all of a sudden I’m “one of its kind”.  We lay on our stomachs together, cheek-to-cheek, and listen to the darkness.

Crumbs, sometimes you can’t sit down and write a post no matter what.  It’s like the summer of beat down and all I can do is go back spaces and slide down chutes.  Everytime I sit down to compose my thoughts, I get another random encounter.  But should I do something else, such as read a book or make a round of pesto, the random encounters hide behind the couch again.  I’m feeling like Batman in that awful TV Batman movie.

The garden has become a battlefield of weeds and failed plantings versus the last stand of the forces of yumminess.  The weather here has been so volatile, it’s hard to get out and do any work.  It’s hot and humid, with regular threats of thunderstorms that rarely materialize any rain, but look threatening to keep K and I indoors.  The onion and potato shields are down to 50% and falling.  The tomatoes are still weeded and strong, but growing slowly.  The leeks are okay for now, but the lettuce has all bolted, so that game is up until fall planting.  I was getting tired of lupin salads anyway.  The basil is online, thank goodness!

Half of the garden is overgrown with weeds, led by thistle towers and grass infiltrators.  The only good thing is we’ve had no bugs at all.  They don’t even want to touch what we’ve got.  The bees and butterflies are more or less there, but in scraggly amounts.  The birds use us as a syopover, but the general traffic all around is way down from last year.  A chippie-munkie has taken up residence under a fence post and is helping himself to our seeds.  As usual, the horseradish is indestructible and pushing the weeds aside.  One thing we do have a lot of are earthworms.  It’s almost as if the soil is terrible for everything but them.  Eat up worms, may as well since the garden’s on auxiliary power.

Meanwhile, the parental unit garden is looking great.  They’ve started to harvest their bumper crop of potatoes already, it’s sad.

K finished a spare kitty pie and I cleared the space between my metal organizers on my desk.  Combine pie with space, and Frankie has settled into a new roost.  That cat is spoiled!  Meanwhile, Michael has been getting fatter and more lethargic.  Which means his poop factory is at 110% reactor capacity.  The big cat news, however, is the installation of the new curtains.  By the Paul and K handycrew, that is.

The metal blinds that came with the townhouse have not been popular with the cats.  So they push them out of the way to look out the windows and end up bending the metal.  It’s a choice then, between allowing the blinds to be slowly damaged or no privacy when the sun goes down.  Plus, the noise the cats make when pushing the metal aside is annoying.

So we scanned for some cheap thick curtains, scored big time, and put them up.  The blinds went up all the way, and the cords were stashed.  Now the cats can poke their head through the gap or around the sides without any problems, and we can shut out prying eyes when we don’t feel like being on display.

The coolest thing though, is the box bay window.  We put the curtains up so the cats have a private sunroom with cushions, blankees and kitty-pies.  It’s like a big tiger den they can retreat to and snooze, snoop out the window, or loaf regally.  Frankie went ape for it, and her happy meter went way up, since she’s a tiger anyway.  Michael just found it and approves, in a “it’s about time” kind of way.  Blink has her own den, in the towel closet, which she has figured out how to open.  She climbs up a few ledges and falls asleep on the sweaters.  Cute +1!

Finally, K and I have been watching Charmed.  We just finished the first season and are starting the second.  Oh, dear, sweet potato pie the writing is horrible.  But it’s like a train wreck, you just can’t stop looking and cringing.  I like the premise, and the demon-of-the-week plots are mildly interesting, but it’s an acting-free zone populated by dysfunctional plot elements you can see coming a mile away.

Three hollywood-beautiful witches gain superpowers and the ability to cast spells from a spellbook when they inherit said spellbook (called “the book of shadows”) from their grandmama.  They become “the charmed ones”.  That means they fight evil, protect the innocent, and struggle with all that real world stuff like career, getting dates with hollywood thud-studs, and working out their family issues.  Hey, what’s not to like?

Unfortunately, the lame writing is filled with convoluted plots and illogical character actions.  The actresses can’t act worth beans, which makes the terrible dialogue and scene pacing agony to watch at times.  The WTF moments per minute is very high.  But, hell, I know I’m eating a Big-and-Nasty here, not a burger I cooked on my own grill with all the fixins.  It’s interesting to me because there’s so much potential in the show.  That potential gets picked up, dropped, and trod over.  But it’s still there, so I watch and gaze in wonder at this two-headed baby with dull surprise.

I just got myself a copy of a graphic novel called Fall of Cthulhu: The Fugue. If you are unfamiliar with the HP Lovecraft’s Cthulhu myhtology, here’s a synopsis, free of charge.

The universe is populated by monstrous, unstoppable alien god-beings that drive anyone who has dealings with them into madness or death. In the past, these beings ruled the universe and people were just apes in a petri dish for their amusement, when they thought about us at all. For some reason, the god-beings were all imprisoned and/or put to sleep in forgotten nightmare worlds and locations on earth. Their cultists and minor demon servants live in secret among us, and wait for the day when the beings rise again to show us the true meaning of long lines at the fast checkout lane.

Chtulhu is only one of the “beings” in the mythology, but for convenience’s sake many geeks use the name to describe the general mythology. As in “the world of Cthulhu”.

The story in The Fugue is your typical Cthulhu story:

1. Person encounters mysterious plot.
2. Person investigates mysterious plot.
3. Person tries to stop mysterious plot.
4. Person goes insane or dies hideously.

Sometimes the person in the story escapes to tell the tale, or even manages to foil the plot. But the ending nearly always makes it clear that the unimaginable horrors of the universe are not defeated, only delayed from their eventual awakening to cause havoc and higher electricity bills.

I found the mystery in The Fugue too rushed, and therefore hard to follow. The protagonist plods through the mystery and finds out things by accident. That’s always been the problem, I think, with Cthulhu stories set in the modern age. Writers today don’t have enough faith in the material. They feel the mystery has to be complicated, and the protagonist has to be dragged along because otherwise they’d turn the thing over to the cops or just get killed.

I enjoyed one of the characters known as The Harlot, a ghoulish demigoddess who captures men and puts them into boxes of madness for all eternity (guess how the protagonist ends up…oops, I made boo boo). The interaction between her and the protagonist, even if it was one sided, was the best part.

I find the idea of Cthulhu worth pondering. Unimaginable alien horrors lurking in states of mind now only accessible by means of forgotten rituals and encounters with minor monsters makes great material for stories. The Fugue disappointed me because I expected better.

I started thinking about a scene in The Sandman graphic novels, where Dream (a divine being) tells his sibling Desire in so many words that humans are not playthings to be toyed with. It is the other way around, that they play out their divine roles in the manner of dolls in a dollhouse for humanity’s purposes.

It’s a point of view that can lead rapidly to hubris and self-inflation, which I want to avoid. But I think something that is perhaps missing from the Cthulhu mythology is the most alien and horrific “being” of all – human beings. That the collective will and growing consciousness of humanity is what really pushed the monsters back into their prisons, and all the talk of a “rise of Cthulhu to roam free again” is just wishful thinking on these beings’ parts.

The apocalypse of terror might already have happened – when humanity rose from the depths of it’s own unconscious sunken city and beings like Cthulhu were forced to cage themselves for the amusement of people lest they be snuffed out like the dinosaurs. A few cultists play at being followers of these mad monsters of unimaginable power for the sake of their own unreflected projections, while the rest of us pretend they don’t exist because we like it that way?

Not that the preceding premise of “the elder gods are out there waiting to rise again and get you” is invalidated. But what kind of terrifying secret would it be to find out “Cthulhu is humanity’s favorite action figure in the game of life where everything hurts for real”? What if it’s both?

The Fugue falls far short of evoking anything beyond “some people get jacked at random”. I read this graphic novel and chuckled at the machinations of the Cthulhu monsters to further their plans. I’d like to see the Crawling Chaos’s (human) face when he gets his monthly gasoline card statement. You want horror? Try shopping at Wegman’s without losing your mind.

Going over my posterboard supply, I notice that other than the piece I’ve set aside for my book cover project, I don’t have any small pieces left. That award I worked on used up the last of my free range board slices. Grumble, that stuff doesn’t come cheap, and I hate to have to do the cutting. I really need to get a good surface. Maybe when I win the lottery and get that multi-circuited workstation complete with trusty robot sidekick and icebox buddy complete with Polecat beer.

Hand in hand with the posterboard are my PH Martin Radiant watercolors, now down to “why bother?” levels. I keep telling myself I will revive my collection. I just haven’t been doing the poster board art scene for my personal advancement enough in that area. I’m going to have to if I’m going to get that book cover of mine ready for consideration.

Speaking of the book in the oven, I’m still in a heavy editing phase. I’ve been collecting a list of revisions, mostly consistency corrections that I’ll have to phase into my latest draft. The feedback I received gave me a few ideas that I’m going to want to develop further. I need to describe and develop certain points that may be unclear to readers. That’ll take some time. Finally, I’ve got some ideas that have percolated on their own that I’d like to adjust or change in certain scenes.

What this means is more redlines in my future. That is, more work. I’m pleased with my progress, and should I get this taken care of to my satisfaction, I can focus entirely on the grammar and spelling. That aspect might be a major stumbling block. At this point, I’m 90% confident in my content, but my style may need a lot of work. I’ll have to make some choices, as some of it might only improve with long practice.  And I need to get this stuff out!

Scenes from the next book are already crowding my brain. I’ve had dreams showing exactly how to compose certain scenes. It’s driving me crazy. I might have to just start writing the second book and get it out of my head. Actually, that’s not a bad idea.

Thanks to the deficit spending of our glorious leader, I ordered some new CDs for inspiration. Some Lustmord classics – Heresy, Where the Black Stars Hang, and Purifying Fire, which should round out my collection (yes, I’ve been saving the best for last), along with Erotikon by Deutsch Nepal for a little ambient differentiation. I’m looking forward to using the fresh life support to give me the energy I need to get through my editing challenges.

I also used the influx of funds to get some more role-playing games. I ambled over to Indy Press Revolution and got me a copy of Capes and Shock. Service was quick and easy, and prices not too shabby, considering that I won’t have to buy a dozen supplements to play. The future of gaming really is independent publishing, it’s great.

Shock is a science fiction game where you create a world based around a “shock”, or science fiction concept such as “Some people are androids” or “Mind transfer is commercially available”. The players create characters that struggle with one another in the context of the world’s “shock”, and explore the social issues that are revealed through play. My friend Lossefalme might find the concept interesting.

Capes is a superhero game where players compete with one another for control of a story involving their own characters and the minor non-player characters of the story. The premise is that superpowers (like flight, or weather control) are fun and you should use them, but do you deserve them? I think my current game group might like this one, because of the dynamic resource management and ability to come up with anything at all within the constraints of the rules. You can do anything, but can you achieve your goals?

K and I have used a 19-inch TV since we moved in together, and it’s done us well all this time. My dad’s neighbor was getting rid of his old television set for a new-fangled plasma, and my dad pestered us about it until we caved and took it. It’s a 26-inch, so it’s much larger, but it has some quirks that I’m not psyched about.

The remote is buggy, the sound has a low level buzz that you can hear in moments of silence during a show, and the section of the tube gun that handles the color blue seems to be lining the screen at times. This dinosaur might keel over soon. If it does, maybe this is a sign we need to upgrade to a larger screen. I refuse to go plasma or HD just yet, just because I’m against the concept of “better visual quality” when so much of TV is absolute junk.

I ambled over to the local bookstore chain and picked up some classic books – The Secret Garden by Frances Burnett, Emma by Jane Austen, and Tess of the D’Urbervilles by Thomas Hardy. I want to study some of the classics and see how they are written, so I can compare my own style and content against theirs. I’m also looking to see how complex social interactions and stories of personal relationships are built and played out by these authors. Finally, I’m hoping to have an enjoyable read.

I looked at the SciFi and Fantasy section of the bookstore and all I saw were names I’ve already read and can’t stand, franchises based on popular culture staples, and books based on roleplaying games done to death. It’s depressing and makes me want to state that this small niche is dead and rotting. Meanwhile, the teen and manga sections had tons of new material taking chances and having fun. It overwhelmed me.

I’ve also been hitting the local library. It seems like my reading this last year has increased many times over what I usually amount to. I’m hungry for good material, or in other words, Mars needs women! There are about a dozen books next to the couch where I read. It is as if I’ve stopped watching my movie/TV collection and find my nourishment in literature instead of visual participationism.

Yup, I’m gathering goodies to myself for molecular reconversion.

Every now and then, you have to mount a major expedition against the destructoids of your life and raid them back. I get pretty worn out dodging the null-skull bursts and sphincter-clencher teeth-chatterers all the time. The time comes when you pack your ship full of biscuit barrels and set them to ka-pow!

So K and I, along with the folks, pile into the Ready-cart and load up with all the refusoids we can carry on our laps. This is a mission of utmost craziness to the maxx, and we are going to show those cling-on mutants we mean business. The old man has been accumulating some navigation readings for possible doom plunder, and they all sound good. Dunderheads are go!

I won’t go into detail as to what everyone acquired on this mission of mystery, but suffice it to say we all came up videos, very nearly for free. Alas, retroactive cling-on damages have a way of sneaking up on you even when all guns are blazing on the Judas Priest interocitor.

Doom plunder 4: The nefarious commie co-op disguised as yuppie food store

Located unknown draft cider samples from ancient crate, probably from dromon time travelers. Powerup was minimal, but my science officer was happy to have a new species to identify and enter into the gene banks. The major find was a cache of long buried raw honey from the olden days, sealed with a rough cap of pollen and other castings. Combined with the no tea that has become tea, healing was +1!

However, the cling-ons spotted us immediately and fired away with total dumbty-doofus cloggery. We made the jump to hypersteak, but a cooling bottle came loose and began to leak on my trough.

Doom plunder 3: Unsettling educational toy depot pretending to be chain toy store

Major sticker stasher find. Located and beamed aboard spaceship and construction equipment stickers sufficient to fill gaps in collection. Bonus round included googly-eyed dinosaurs and wizardly paraphernalia stickers to boot. Bonus-bonus round when I locate enough Xmas stickers to fortify my Xmas sticker arsenal. I’ll be ready for the holiday season all the way to the crypt! I put these finds into my shoebox collection of sticker goodies for use in the future. My artistic crafty side has been bumped up +1.

Something doesn’t feel right, but sensors are unable to clarify, and the group fails its Perception check. We warp out of the sector, further confusing the cling-ons, and they give up. They’ll just have to trust to the ambient stupidity of the drones to flush us out.

Doom plunder 2: Mature nerd store masquerading as one of those dumb comic shops

Old pal of my pa regales us with tales of what’s been up lately. I take advantage of the noticeably higher selection than normal of educational resources with half a brain stem or more. Crumbs, have I really been going to this out of the way locale for twenty years for sequential art infusions? I decide to pass up Book 3 of Omaha the Cat Dancer (I’m leery of the last volume’s revelations about Omaha’s boyfriend and where that might lead), and instead tractor alongside my hull some Polly and the Pirates by Ted Naifeh (he did Courtney Crumrin, which I thought was bloody excellent, so it’s a reasonable risk to take), and the complete Persepolis, which has been getting some buzz in the comics tendril farm. My graphic novel study gets a free roll at +1!

I notice the cooling bottle is leaking, as that’s why my trough feels damp. The mess is cleaned up and put away, and normal functioning resumes.

Doom Plunder 1: Advanced pizza technology factory overlooked in an alleyway

Time to fuel up and get some grub for the stomach people. Vace is one of those things you put on the friendly star system list and never lose touch. Mmm-mmm. Thing is, they keep changing location to reconfigure their shields and cloaking device, so they never get assimilated by the Dork. Healing is +1 to the maximum overdrive way up in your soul. It’s heartening to know there are people out there who make food and that’s all. I support them with my ducats!

I keep getting the feeling people are looking at me funny.

Doom plunder 0: Estate sale in the nice part of town with opening for commoners in the floorplans.

A nice dwelling, in the old school upper cruster sensibility, including eccentric use of hallways and space. Wonderful foliage for relaxing view after a hard days work of ripping people off. Mostly poor taste in furnishings and wares.  Sheesh, all the capital must have gone into the coordinates. But I locate a die cast metal car circa 1940 and get it for a song. The toy altar can always use more fetishes, so who knows? +1 something for sure.  But I’m getting the feeling our raid is at an end. We plot for home.

The group finally make their Perception check, and begin to laugh at me. They point out that my shorts look like I went to the bathroom in them, and not in a good way. That coolant bottle was listed as “green tea with honey”, but it turns out it was more like “artificial dye mixed with plastic globule sugar substitute.” My pants have been dyed a nice light tea brown in the seat, which explains all the looks I was getting.

I may have gotten the loot and dodged the cling-ons, but the joke is still on my backside!

I hit the Civitan garage sale for the first time this year. I scored the usual hot dog and cola snack, which always tastes better in the sale area than it would on the street. Don’t ask me how that can be so, since it’s generic cafeteria fare. It must be the yummy field generated by the Civitan charity goodness. Yes, I have received the sacred hot dog and cola vice snack from the elders of a local free market cooperative.  Go me!

I can never tell what I’m going to find there, because it’s both random and the usual regulars peddling the same junk they were ten years ago. You have to pay your dues by showing up and participating, and you never know how many points you have to save up before you dig up a treasure. You could pay ten visits and get a mediocre find, or pay two and get a unique magic item. Have a random!

Well this time I came across a real treat. Right out of a childhood desire in a manner that could only be described as an uncanny coincidence. A few months earlier to this garage sale discovery (I’m not sure how many months it was), I was gathering up some of my old magazines to study and go over for meditative contemplation. I came across the March 1980 Space Wars (Volume 4, Number 1) I got a long ways back from a newspaper shop in Athens, Ohio.

There’s an article I remembered reading as a kid, which reviewed a board game that had come out in the wake of the initial Star Wars phenomenon. The game is called Freedom in the Galaxy, and it allows two players to recreate an interstellar conflict between rebels and imperials in a galaxy similar in concepts to that portrayed in Star Wars. I read this review as a kid and remembered being wowed by the whole idea, wishing I could get a hold of this game and play it.

One player takes the side of the Rebels, who are trying to restore “Freedom in the Galaxy”, and the other player takes the side of the Imperials, who are trying to discover the hidden Rebel base and destroy it before the Rebels gain enough power and influence to challenge the Imperials. Each player takes turns running “missions” to advance their agenda and block the success of the other player’s missions.

The Rebel player travels through the galaxy trying to recruit characters to the cause, undermining the loyalty of planets under Imperial control, searching for resources such as ships or technology to strengthen followers, and sabotaging Imperial resources such as military installations. Meanwhile, the Imperial player tries to locate and trap Rebel groups, use brute force to crush unrest and restore loyalty, and search for the Rebel base.

The Imperial player has the advantage of overwhelming military strength and vast resources at the start of the game, while the Rebel player has only a few resources and a small group of characters to start with. However, the bureaucracy and inflexibility of the Imperials limits their ability to perform certain actions. The Rebels have no such restriction. The Imperial player, despite vast resources, does not have the ability to control the entire galaxy at once. Therefore, the Imperial player must be strategic and methodical in order to use the advantages available. Meanwhile, the Rebel player must be extremely careful and not confront the Imperial player directly. The longer it takes the Imperial player to find the rebel base, the better.

During the game, the Rebel base slowly gains in military power. At a certain point the Rebel player “cashes in” the base and receives a fleet of military ships capable of challenging the Imperial player. If the Imperial player has lost numerous planets due to unrest it will be unable to support it’s own military, while those same planets now support the Rebel player. Also, if the Rebel groups have grown in power by adding new characters and obtaining cool gadgets, they are able to perform missions that undermine the Imperial player’s special abilities just when the Imperial player needs them to fight the Rebel fleet.

For example, several planets in the galaxy are designated “Imperial Secret” planets, such as the Casino Galactica or the Mutant World. If the Rebel player finds these secrets they may benefit (the Casino grants extra goodies) or suffer problems (the Mutants can wipe out an entire Rebel mission). There are certain core worlds to the Imperial player’s control called “space faring” worlds, which if they go into revolt can cause major problems for the Imperial player. There is a Domino Effect in play, where certain worlds can cause other worlds to turn to the Rebels if they revolt.

The Imperial player can fortify planets with planetary defenses to make it harder for Rebels to land there and look for help. The Imperial player can also purchase “Atrocity Units”, which can destroy entire planets to keep them from helping the Rebels. This shifts other planets into disloyalty, however, so it must be used judiciously.

The game is broken into different levels of play, starting with the introductory System Level, the intermediate Province Level, and the ultra-huge Galactic Level, which can take 20 hours to play.

Reading about this as a kid really excited me. The Empire Strikes Back hadn’t come out yet, and Star Wars fever was still going strong. But alas, I didn’t have the resources available to locate and purchase myself a copy. It remained an unobtainable kid’s fantasy and faded into a cool idea floating around in the tidepools of my memory.

Back to the matter at hand. I put the old magazine aside for later study as I rearranged my assortment of materials for reading and meditation. I think about the old game that captured my young Star Wars imagination on and off for the next few weeks. Then I head to that garage sale.

So, when I came across a vendor selling a mint-condition, never been used copy I felt a cold thrill and my vision tunneled over to the box. I bought the thing for five bucks and took it home with me to read with savage glee for several hours.

Dreams do come true. Sometimes you just have to be patient.

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